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Unit Balancing

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Post  Dragonchampion Sat Apr 18, 2009 10:53 pm

Is a unit overpowered? If so, post here!
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Post  windkin Sun Apr 19, 2009 1:53 pm

Spec ops units seem really overpowered because of their high damage blade attack, but what i really want balanced is the anti tank for the zederrians. For normal infantry fire is at 30% resistance which isnt bad but the anti tank has a 70% resistance to fire and a 50% resistance to pierce. Add this to their naturally high starting HP and it becomes really hard to kill them, as anti infantry weapons dont work. The only things they have weakneses to are blade and impact, both of which arent to common in the terradorian army. I think a easy way to solve this problem is to make the unit have a -10% resistance to pierce, this way both tank and anti tank would be taking heavy damage from each other and it would be much more fair. If this ruins some of the balance you could also change the armor in the game to deal a diffrent type of damage and maybe have a fire cannon attack and a light pierce machinegun attack. Anyways i hope you change the unit, Thanks! -Windkin
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Post  windkin Sun Apr 19, 2009 1:59 pm

The recon jet needs some more balancing. Currently it has a -50% resistance to pierce, and a -80% to fire, with low hp and a very weak attack it needs to be buffed up. Probably the easiest way to do this would be to increase its pierce res probably to 20%, this way you don't really have to worry as much about it being shot down by a simple guy with a gun. Ive also noticed the third level of the recon jet dosent really fit the character of it, as it has a melee and no ranged while the previous two levels have ranged and no melee, anyways thanks! -Windkin
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Post  Dragonchampion Sun Apr 19, 2009 1:59 pm

Blade and impact ARE common; simply use a Soldier's Combat knife!

Also, the Destroyer is the rsult of the other line of fighters, as well as the Jet line. The destroyer is fast, and that is why I made it the lvl 3 Jet.
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Post  windkin Sun Apr 19, 2009 2:17 pm

I just realized the grenadier line is a little bit underpowered as well, i mean with -50% to pierce compared to their alien counterparts with +50% pierce not to mention low hp, the opponents anti tank is so much better, i know that the grenadier does 2 more damage but the other units marksman easily balances this out.
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Post  Dragonchampion Sun Apr 19, 2009 4:10 pm

I just changed the Grenadier's attack to 10-3, making the grenadier more powerful than the Zederians, keeping to the idea that Terradorian units are slightly more powerful, due to thier regimented structure.
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Post  huntermeca31 Sat Apr 25, 2009 8:23 am

hello, I have tested all new xylash unit:

The sout should be 8-2
The drone 10-2
The infector 14-2

Eliminatorwas too powerfull 10-4 should be better
The devourer was identical ro consummer. 8-3 for the attack

THe spore sealer attack can be 4-3
For spore healer 6-3 should be better

It is all for the balance

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Post  Dragonchampion Sat Apr 25, 2009 3:38 pm

Committed.
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Post  xtreme-one Wed May 20, 2009 10:14 pm

I'm not sure if this is the place to report this. I used the marksman/ sniper and wondered why there was a 1-1 attack with 20% headshot accuracy. is this suppossed to giv a 1 shot kill if is a headshot? cuz I hit them with it and it didnt giv them a headshot???
is this normal? thanks
btw I hav the latest version of wesnoth and TWOT
sorry for the random Q but I wanted to figure out why it didnt do anything special exept give then 1 damage.

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Post  Flameslash Thu May 21, 2009 12:45 pm

It missed. You will probably get a Headshot every 5-6 attempts. cyclops
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Post  Dragonchampion Thu May 21, 2009 10:25 pm

Exactly. That was so that Snipers are not uber-powerful.
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Post  huntermeca31 Sat May 23, 2009 2:15 pm

other thing for balance:

-The cost oh the consumer was too big. 20 will be better
-The cost of Anti-Tank was too small. 21 should be better
-The life of Hivelord was too low. 32 will be better
- The cost of some unit should be change:
L67 Ligth Tank decrease to 24
AR-02 Light Fighter decrease to 20
Gas Warrior decrease to 18
Hawk Class reconnaissance Tank decrease to 26
Warrioir 2nd Class decrease to 18
-The power of some unit should be change:
Methane Sucker Attack decrease to 9-3
Toxin Mutant decrease to 11-4
Councilior increase to 7-3
High Councilior increase to 10-3
Black Widow-Class Heavy Tank decrease Triple rocket attack to 14-3
Omega Overlord decrease to 11-4
Overlor decrease to 10-3
VC79 Hyperion Class tank decrease to 15-3
VC79 Tank decrease to 18-2
Energy blade of special force lieutenant should be decreased to 15-4 and his Rifle MK-3 decrease to 12-4
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