Idea for new Terrain
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Idea for new Terrain
I have no pics for these terrain proposals, but here they are:
Bunker
(Castle Variant)
A terrain variant that does not give any income, but heals 4 HP each turn and is defendable. For Defense scenarios.
Alien Forests
(Forest Variant)
Useful for those scenarios that you play on a habited moon. These are alien trees that act the same as forests.
Mountaintop Fortress
(Castle/Mountain Combo)
This is highly experimental. It will create a castle ON the moutains, that is HIGHLY defendable and also can recruit from there. Useful for upcoming "Defend the Science Lab" Missions.
Bunker
(Castle Variant)
A terrain variant that does not give any income, but heals 4 HP each turn and is defendable. For Defense scenarios.
Alien Forests
(Forest Variant)
Useful for those scenarios that you play on a habited moon. These are alien trees that act the same as forests.
Mountaintop Fortress
(Castle/Mountain Combo)
This is highly experimental. It will create a castle ON the moutains, that is HIGHLY defendable and also can recruit from there. Useful for upcoming "Defend the Science Lab" Missions.
Dragonchampion- Admin
- Posts : 225
Join date : 2009-04-14
Age : 32
Location : Robbinsville, NC
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Re: Idea for new Terrain
Gimme the current castle and tree terrain and i'll get to two of them.
Flameslash- New Recruit
- Posts : 83
Join date : 2009-04-15
Location : In front of my Computer
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Dragonchampion- Admin
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Re: Idea for new Terrain
Seems fine to me. Again sorry I am so busy with Ageless Era. I am making major changes. But might I suggest you make a few varying images? Like one that is a rectangle shaped?
mnewton1- Lord of Color and Code
- Posts : 36
Join date : 2009-04-18
Re: Idea for new Terrain
That might be worth a shot. OK! I will. I am right now trying to put the new cities into the campaign maps, make multiplayer maps, and also make the Xylash in the Campaign use more units.
Dragonchampion- Admin
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